Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Winnie Bowman do not know what happened to Winnie Bowman. There is a gap in Winnie Bowman's memory. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
27 |
Gain Enemy if Winnie Bowman don't already have one. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Winnie Bowman secretly provide religious rites for a dying leader or noble, although they do not share Winnie Bowman's faith. Gain an Ally in the family and a Rival who disagrees with Winnie Bowman's choice. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Winnie Bowman faith is shaken. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |