Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Winona Staff's Contacts or Allies betrays Winona Staff, ending Winona Staff's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Winona Staff have been following false teachings! |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Gained a contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Good fortune |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Winona Staff is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |