Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
31 |
Vessel participates in a notable military engagement. |
2 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
31 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Vessel participates in a notable military engagement. |
3 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
35 |
Attempted to change assignments. |
4 |
35 |
Failed to qualify for Flight (Navy). |
4 |
35 |
Continued as Navy (Engineer/Gunner). |
4 |
39 |
Advanced training in a specialist field. |
4 |
39 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
39 |
Continued as Navy (Engineer/Gunner). |
5 |
43 |
Special assignment or duty on board ship. |
5 |
43 |
Forced to muster out. |