Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Zella Dunn learn something Zella Dunn should not have – a corporate secret, a political scandal – which Zella Dunn can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Zella Dunn gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Zella Dunn is rewarded for Zella Dunn's diligence or cunning. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Severely injured. Fully recovered. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
41 |
Caught cheating in some fashion, advancing Zella Dunn's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
41 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
41 |
Gain an Enemy |