Corporal Zella Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 43 F 9 (1) 6 (0) 6 (0) 8 (0) 6 (0) 5 (-1)966865
Always has a nervous twitch
 
Skills
Admin 0
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Profession (Hostile Environment) 0
Science (Physical Sciences) 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 03
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Agent Law Enforcement Corporal12
 
Name Type Affinity Enmity Power Influence Species
Oren Walsh Enemy 0 3 0 3 Dynchia, Imperium (M/35)
Oren Walsh has negatively life-changing event.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Zella Lambert's business expands, Zella Lambert's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 23 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 30 Zella Lambert gain experience in a technical field as a computer operator or surveyor.
4 30 Voluntarily left Worker
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 34 Opponents of Zella Lambert's belief system ambush Zella Lambert.
4 34 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 34 Failed to qualify for Corporate Agent (Agent).
5 34 Became a Drifter (Scavenger).
5 35 Betrayed by a friend. One of Zella Lambert's Contacts or Allies betrays Zella Lambert, ending Zella Lambert's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Failed to qualify for Courier (Scout).
6 35 Submitted to the draft.
6 35 Became a Agent (Law Enforcement) with the new title Rookie.
6 36 Go undercover to investigate an enemy.
6 36 A revolution, attack or other unusual event throws Zella Lambert's life into chaos, forcing Zella Lambert to leave the planet.
6 39 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 39 Continued as Agent (Law Enforcement).
7 42 Zella Lambert's work ends up coming home with Zella Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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