Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Zelma Pearson do not know what happened to Zelma Pearson. There is a gap in Zelma Pearson's memory. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Spend several years jumping from world to world in Zelma Pearson's scout ship. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
27 |
Zelma Pearson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Zelma Pearson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zelma Pearson fail to help. Gain an Enemy. |
4 |
30 |
Zelma Pearson have no idea what happened to Zelma Pearson – they found Zelma Pearson's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Explorer) rank 2. |
5 |
32 |
Voluntarily left Explorer |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Zelma Pearson's Contacts or Allies betrays Zelma Pearson, ending Zelma Pearson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Zelma Pearson do not know what happened to Zelma Pearson. There is a gap in Zelma Pearson's memory. |
7 |
34 |
Became a Scholar (Field Researcher). |
7 |
38 |
Work leads to a considerable breakthrough. |
7 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
38 |
Continued as Scholar (Field Researcher). |
8 |
41 |
Agreed to perform research that goes against Zelma Pearson's conscience. Gain 3 Enemies. |
8 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |