Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Zettie Blakely's ship is damaged, and Zettie Blakely have to hitch-hike Zettie Blakely's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A good deal ensures Zettie Blakely is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Zettie Blakely's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Zettie Blakely's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Zettie Blakely's job. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Zettie Blakely is sent to a new community or parish to preach The Word among the poor. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |