Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Ziir Eaadu's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ziir Eaadu fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Ziir Eaadu's time in the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Ziir Eaadu is sent to a new community or parish to preach The Word among the poor. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
Win a prestigious prize for Ziir Eaadu's work. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
42 |
A disaster leaves several injured, and others blame Ziir Eaadu, forcing Ziir Eaadu to leave Ziir Eaadu's career. Gain a Rival. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |