Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Zita Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Risk Zita Johnson's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Lost eye or limb. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
Zita Johnson reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Zita Johnson sponge off Zita Johnson's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
41 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |