Retired Scout A-te-A-pa-ba  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 44 F 2 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 10 (1)21136A
Harmonious, Unfocused, Alert
 
Skills
Advocate 1
Animals 0
Astrogation 0
Deception 0
Drive (Wheel) 1
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Freeloader) 0
Science (Social Sciences) 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Explorer Scout12
Entertainer Performer 02
Merchant Free Trader 01
Drifter Barbarian 01
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Alma Harvey Contact 0 0 4 0 Iltharan (M/37)
George Hunniford Contact 0 1 0 0 Murrissi (M/37)
George Hunniford is found or reported dead.
A-pab Contact 0 1 2 0 Bwap (M/62)
Abasta A-se Enemy 0 1 1 1 Bwap (F/53)
Sab Waa-baba Contact 2 2 3 1 Bwap (M/41)
Sab Waa-baba gained influence with the character’s assistance.
A-wabpe-W Contact 2 1 5 5 Bwap (M/16)
A-wabpe-W is missing under suspicious circumstances.
Arch Fowler Contact 1 1 0 1 Urunishani (M/73)
 
Term Age History
1 18 Failed to qualify for Journalist (Entertainer).
1 18 Became a Drifter (Scavenger).
1 20 A-te-A-pa-ba do not know what happened to A-te-A-pa-ba. There is a gap in A-te-A-pa-ba's memory.
2 20 Became a Scout (Explorer).
2 21 When dealing with an alien race, A-te-A-pa-ba botch an opportunity to gather extra intelligence about them.
2 21 A-te-A-pa-ba's ship is damaged, and A-te-A-pa-ba have to hitch-hike A-te-A-pa-ba's way back across the stars to the nearest scout base.
2 21 Gain 3 Contacts. Gain 1 Enemies.
2 24 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 24 Continued as Scout (Explorer).
3 25 Psychologically damaged by A-te-A-pa-ba's time in the scouts.
4 25 Became a Entertainer (Performer).
4 29 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5 29 Continued as Entertainer (Performer).
5 31 A-te-A-pa-ba is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 31 Became a Merchant (Free Trader).
6 32 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 32 Switched to Drifter (Barbarian).
7 36 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
8 36 Aging Crisis. Owe 10,000 for medical bills.
8 36 Retired at age 36.
8 36 Became a Citizen (Corporate).
8 38 A-te-A-pa-ba gain experience in a technical field as a computer operator or surveyor.
8 40 Promoted to Citizen (Corporate) rank 1.
9 40 Aging Crisis. Owe 50,000 for medical bills.
9 40 Continued as Citizen (Corporate).
9 42 Spent time maintaining and using heavy vehicles.
9 44 Forced to muster out.
10 44 Aging Crisis. Owe 10,000 for medical bills.
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