Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A-te-A-pa-ba do not know what happened to A-te-A-pa-ba. There is a gap in A-te-A-pa-ba's memory. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
When dealing with an alien race, A-te-A-pa-ba botch an opportunity to gather extra intelligence about them. |
2 |
21 |
A-te-A-pa-ba's ship is damaged, and A-te-A-pa-ba have to hitch-hike A-te-A-pa-ba's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Psychologically damaged by A-te-A-pa-ba's time in the scouts. |
4 |
25 |
Became a Entertainer (Performer). |
4 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
29 |
Continued as Entertainer (Performer). |
5 |
31 |
A-te-A-pa-ba is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
31 |
Became a Merchant (Free Trader). |
6 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
36 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Became a Citizen (Corporate). |
8 |
38 |
A-te-A-pa-ba gain experience in a technical field as a computer operator or surveyor. |
8 |
40 |
Promoted to Citizen (Corporate) rank 1. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Continued as Citizen (Corporate). |
9 |
42 |
Spent time maintaining and using heavy vehicles. |
9 |
44 |
Forced to muster out. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |