Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Adelle Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Unit is slaughtered in a disastrous battle, for which Adelle Askew blame Adelle Askew's commander. Gain commander as Enemy. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Adelle Askew's Contacts or Allies betrays Adelle Askew, ending Adelle Askew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Adelle Askew secretly provide religious rites for a dying leader or noble, although they do not share Adelle Askew's faith. Gain an Ally in the family and a Rival who disagrees with Adelle Askew's choice. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |