Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Alberta Beale's work ends up coming home with Alberta Beale, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Alberta Beale don't already have one. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if Alberta Beale don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Contact with Government. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Advanced training in a specialist field. |