Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Albertha McDermot blame Albertha McDermot's commander. Gain commander as Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Gained a contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Became a Prisoner (Fixer). |
5 |
33 |
A guard takes a dislike to Albertha McDermot. |
6 |
36 |
Switched to Prisoner (Thug) with previous rank. |
6 |
40 |
Attacked by another prisoner. |
6 |
40 |
Promoted to Prisoner (Thug) rank 1. |
7 |
40 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
43 |
Vocational Training. |