Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Albertine Grant don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Albertine Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Albertine Grant's job. |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Albertine Grant retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Albertine Grant accepted an offer of inducements to betray Albertine Grant's faith. Gain 500,000 in cash. |