Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Albertine Hislop do not know what happened to Albertine Hislop. There is a gap in Albertine Hislop's memory. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Psychologically damaged by Albertine Hislop's time in the scouts. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Returned to Drifter (Scavenger). |
3 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Albertine Hislop accepted an offer of inducements to betray Albertine Hislop's faith. Gain 40,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
36 |
Albertine Hislop gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Voluntarily left Corporate |
6 |
38 |
Returned to Believer (Missionary/Humanitarian). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |