Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Alda Russell's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Alda Russell's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
Made lifelong friends. Gain 1 Allies. |
4 |
33 |
Dropped out of the merchant academy. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Psychologically damaged by Alda Russell's time in the scouts. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Uncover a major conspiracy against Alda Russell's employers. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Alda Russell's work ends up coming home with Alda Russell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
39 |
Became a Merchant (Free Trader). |
8 |
41 |
Imperial trade restrictions force Alda Russell out of business. |