Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Forced to muster out. |