Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Almira Fleming join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
Betrayed by a friend. One of Almira Fleming's Contacts or Allies betrays Almira Fleming, ending Almira Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Army (Cavalry) with the new title Private. |
8 |
42 |
Assigned to a planet with a hostile or wild environment. |
8 |
43 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |