Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Almira Fleming's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Almira Fleming into bankruptcy. Almira Fleming salvages what Almira Fleming can. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Almira Fleming spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Almira Fleming's ship is damaged, and Almira Fleming have to hitch-hike Almira Fleming's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Almira Fleming survey an alien world. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Almira Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Almira Fleming fail to help. Gain an Enemy. |
5 |
32 |
Almira Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |