Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Altha George's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Altha George do not know what happened to Altha George. There is a gap in Altha George's memory. |
7 |
38 |
Switched to Merchant (Broker). |
7 |
41 |
A good deal ensures Altha George is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |