Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Amber Ferguson's Contacts or Allies betrays Amber Ferguson, ending Amber Ferguson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
32 |
Contact with Government. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Amber Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Amber Ferguson refused an offer of inducements to betray Amber Ferguson's faith. Gain 4 enemies. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Amber Ferguson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |