Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
America McDonaugh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on America McDonaugh's actions. The ship suffers severe damage and America McDonaugh is blamed for the disaster. America McDonaugh is court - martialled and discharged. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside America McDonaugh's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
A sudden war destroys America McDonaugh's trade routes and contacts, forcing America McDonaugh to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |