Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Amie Fisher learn something Amie Fisher should not have – a corporate secret, a political scandal – which Amie Fisher can profit from illegally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Amie Fisher do not know what happened to Amie Fisher. There is a gap in Amie Fisher's memory. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Amie Fisher botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Amie Fisher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Amie Fisher have no idea what happened to Amie Fisher – they found Amie Fisher's ship drifting on the fringes of friendly space. |