Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
25 |
Ann Armstrong's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Ann Armstrong do not know what happened to Ann Armstrong. There is a gap in Ann Armstrong's memory. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Ann Armstrong's ship is damaged, and Ann Armstrong have to hitch-hike Ann Armstrong's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 2 Contacts. Gain 1 Enemies. |
6 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
34 |
time as a ruler or playboy gives Ann Armstrong a wide range of experiences. |
6 |
37 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
37 |
Continued as Noble (Administrator). |
7 |
41 |
Become deeply involved in politics on Ann Armstrong's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
41 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |