Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Ann Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Established a network of contacts. Gain 1 contacts. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Accepted a deal with criminal or other figure under investigation. |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
28 |
Find valuable salvage. |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Attacked by enemies that Ann Desmond easily defeat. |
6 |
35 |
Gain Enemy if Ann Desmond don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Scarred. Owe 1,250 for medical bills. |
8 |
38 |
Became a Merchant (Free Trader). |
8 |
39 |
Make an unexpected connection outside Ann Desmond's normal circles. Gain a Contact. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |