Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Annabell Schmidt's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Annabell Schmidt join a gambling circle on board. |
5 |
36 |
Forced to continue current assignment |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Annabell Schmidt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Voluntarily left Line/Crew |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
44 |
Given advanced training in a specialist field |