Annabell Schmidt  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 44 F 7 (0) 10 (1) 5 (-1) 6 (0) 6 (0) 10 (1)7A566A
Hairy back, Inefficient, Debonair
 
Skills
Animals 0
Art (Presentation) 0
Athletics (Dexterity) 1
Carouse 1
Drive 0
Electronics (Sensors) 1
Engineer (Power) 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Worker) 0
Recon 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Merchant Merchant Marine Senior Crewman12
Navy Line/Crew Able Spacehand12
Merchant Free Trader 01
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Erna Monaghan Ally 2 0 3 4 Suerrat (F/50)
Johnni Riley Contact 1 2 4 2 Answerin (M/56)
Johnni Riley is actually an organisation such as a political movement or modest sized business.
Gus Mcandrew Enemy 0 3 0 1 Dynchia (M/29)
Gus Mcandrew is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Entered a spacer community.
1 22 Spent the college years partying.
1 22 Left the spacer community.
2 22 Became a Army (Cavalry) with the new title Private.
2 24 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 24 Failed to qualify for Corporate Agent (Agent).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Befriend a useful ally in one sphere. Gain an Ally.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 29 Make an unexpected connection outside Annabell Schmidt's normal circles. Gain a Contact.
5 32 Voluntarily left Merchant Marine
5 32 Became a Navy (Line/Crew) with the new title Crewman.
5 34 Annabell Schmidt join a gambling circle on board.
5 36 Forced to continue current assignment
5 36 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 36 Continued as Navy (Line/Crew).
6 39 Annabell Schmidt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 40 Voluntarily left Line/Crew
7 40 Switched to Merchant (Free Trader).
7 44 Given advanced training in a specialist field
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