Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Refuse to abuse Annabelle Hutchinson's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Annabelle Hutchinson's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Annabelle Hutchinson's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Imperial trade restrictions force Annabelle Hutchinson out of business. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Annabelle Hutchinson's work ends up coming home with Annabelle Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
43 |
Annabelle Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |