Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
25 |
Anner Fuller commit a legendary crime. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
Arrested and charged. |
4 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
34 |
Accused of assaulting a prison guard. |
6 |
35 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
38 |
Make friends with another inmate; gain them as a Contact. |
6 |
39 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
39 |
Returned to Prisoner (Fixer). |
7 |
41 |
Anner Fuller is moved to a lower security prison. |