Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Psychologically damaged by Anner Keiler's time in the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Anner Keiler's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |