Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Arlene McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Arlene McDermot's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
A good deal ensures Arlene McDermot is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Arlene McDermot's Contacts or Allies betrays Arlene McDermot, ending Arlene McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
43 |
Public opinion turns on Arlene McDermot. |