Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Arlie Nelson left the community. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Arlie Nelson's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Agreed to perform research that goes against Arlie Nelson's conscience. Gain 3 Enemies. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Arlie Nelson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |