Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Arzthu is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Arzthu into bankruptcy. Arzthu salvages what Arzthu can. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was sent to prison. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Prisoner (Thug). |
6 |
37 |
Disgraced. Word of Arzthu's criminal past reaches Arzthu's homeworld. |
7 |
39 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
42 |
A guard takes a dislike to Arzthu. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |