Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Asdapt have no idea what happened to Asdapt – they found Asdapt's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Asdapt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Entertainer (Journalist). |
3 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
25 |
Continued as Entertainer (Journalist). |
4 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Asdapt far from home. |
5 |
26 |
Failed to qualify for Scientist (Scholar). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
28 |
Asdapt do not know what happened to Asdapt. There is a gap in Asdapt's memory. |
6 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
29 |
Make an unexpected connection outside Asdapt's normal circles. Gain a Contact. |
6 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
32 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
35 |
Returned to Drifter (Scavenger). |
8 |
37 |
Betrayed by a friend. One of Asdapt's Contacts or Allies betrays Asdapt, ending Asdapt's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
37 |
Retired at age 37. |
9 |
37 |
Retired. |
9 |
41 |
Birth or Death involving a family member or close friend. |
10 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |