Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Audie Middlemiss join a gambling circle on board. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Audie Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |