Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Aurore Sims went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Aurore Sims's job. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Aurore Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aurore Sims fail to help. Gain an Enemy. |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Aurore Sims spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Psychologically damaged by Aurore Sims's time in the scouts. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |