Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayed by a friend. One of Auugnir Ginkhu's Contacts or Allies betrays Auugnir Ginkhu, ending Auugnir Ginkhu's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Injured. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Auugnir Ginkhu's Contacts or Allies betrays Auugnir Ginkhu, ending Auugnir Ginkhu's career. That Contact or Ally becomes a Rival or Enemy. |