Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Avery Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
24 |
Make an unexpected connection outside Avery Black's normal circles. Gain a Contact. |
3 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
Avery Black's business or ship thrives. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
37 |
Voluntarily left Free Trader |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Spent the college years partying. |
7 |
41 |
Graduated. |