Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Injured. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Avery Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner). |
3 |
28 |
Refuse to abuse Avery Cunningham's position for profit. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Abuse Avery Cunningham's position for profit. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Nearly killed. |