Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
24 |
Avery McPherson make an alliance with a powerful and charismatic noble, who becomes an Ally. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
27 |
Avery McPherson manipulate and charm Avery McPherson's way through high society. Gain a Rival and an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Imperial trade restrictions force Avery McPherson out of business. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Gain Enemy if Avery McPherson don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |