Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Entered University. |
2 |
23 |
A prank goes horribly wrong. Gain an Enemy |
2 |
23 |
Graduated. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
23 |
Attempt at commissioned failed. |
3 |
24 |
During a battle, defeat or victory depends on Barbara Mitchell's actions. Barbara Mitchell actions lead to an honorabe discharge. |
4 |
24 |
Became a Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Barbara Mitchell's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A good deal ensures Barbara Mitchell is living the high life for a few years. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Given advanced training in a specialist field |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Embroiled in legal trouble. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Citizen (Colonist). |
8 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |