Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Bell Peck's work ends up coming home with Bell Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Bell Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
21 |
Failed to qualify for University. |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Smuggle illegal items onto a planet. |
5 |
29 |
Voluntarily left Merchant Marine |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Bell Peck's Contacts or Allies betrays Bell Peck, ending Bell Peck's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Worker (Citizen). |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
31 |
Attacked by enemies and injured. |
6 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Gain Enemy if Bell Peck don't already have one. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
37 |
Drafted into Engineer/Gunner |
8 |
38 |
Became a Navy (Engineer/Gunner). |
8 |
41 |
Advanced training in a specialist field. |
8 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |