Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Belva Gregory's work ends up coming home with Belva Gregory, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Belva Gregory is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Belva Gregory's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Returned to Agent (Law Enforcement). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Survived a risky adventure but gained nothing. |