Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Belva Martin's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Belva Martin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Army Support) with the new title Private. |
6 |
38 |
Advanced training in a specialist field |