Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Bethel Halpine come into conflict with a splinter group Bethel Halpine's own religion which maintains Bethel Halpine's version is the wrong one. Gain 3 Rivals. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Bethel Halpine easily defeat. |
4 |
32 |
Gain Enemy if Bethel Halpine don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Bethel Halpine do not know what happened to Bethel Halpine. There is a gap in Bethel Halpine's memory. |
6 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Opponents of Bethel Halpine's belief system ambush Bethel Halpine. |
6 |
38 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Bethel Halpine do not know what happened to Bethel Halpine. There is a gap in Bethel Halpine's memory. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Made lifelong friends. Gain 2 Allies. |
8 |
44 |
Graduated. |