Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Bettie Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Bettie Brownhill far from home. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Scholar (Physician). |
4 |
27 |
Make a breakthrough in Bettie Brownhill's field. |
4 |
29 |
Promoted to Scholar (Physician) rank 1. |
5 |
29 |
Continued as Scholar (Physician). |
5 |
33 |
A rival researcher blackens Bettie Brownhill's name or steals Bettie Brownhill's research. Gain a Rival. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
34 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Imperial trade restrictions force Bettie Brownhill out of business. |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
42 |
Drafted into Explorer |