Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Colonist). |
2 |
28 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
28 |
Became a Entertainer (Performer). |
3 |
30 |
Public opinion turns on Blanch Seddon. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Blanch Seddon's Contacts or Allies betrays Blanch Seddon, ending Blanch Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Survived a risky adventure but gained nothing. |