Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Blanche Adams's homeworld, and Blanche Adams is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Blanche Adams Blanche Adams's job. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Blanche Adams do not know what happened to Blanche Adams. There is a gap in Blanche Adams's memory. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
30 |
Attempted a risky adventure and was injured. |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Failed to qualify for Worker (Citizen). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Befriended by a senior agent. |
7 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
38 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Blanche Adams's work ends up coming home with Blanche Adams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Forced to muster out. |