Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Brandy Chapman have been following false teachings! |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Good fortune |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
28 |
When dealing with an alien race, Brandy Chapman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
30 |
Voluntarily left Surveyor |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Colonist (Citizen). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
32 |
Betrayed by a friend. One of Brandy Chapman's Contacts or Allies betrays Brandy Chapman, ending Brandy Chapman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Entered Merchant Academy with the Business curriculum. |
7 |
35 |
Made lifelong friends. Gain 3 Allies. |
7 |
36 |
Graduated. |
8 |
36 |
Became a Merchant (Broker). |
8 |
36 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Given advanced training in a specialist field |
8 |
40 |
Promoted to Merchant (Broker) rank 2. |
9 |
40 |
Continued as Merchant (Broker). |
9 |
42 |
Given advanced training in a specialist field |