Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Surrounded and outnumbered by the enemy, Brandy Head hold out until relief arrives. |
3 |
30 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Voluntarily left Infantry |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Brandy Head secretly provide religious rites for a dying leader or noble, although they do not share Brandy Head's faith. Gain an Ally in the family and a Rival who disagrees with Brandy Head's choice. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Brandy Head come into conflict with a splinter group Brandy Head's own religion which maintains Brandy Head's version is the wrong one. Gain 3 Rivals. |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
Advanced training in a specialist field. |
7 |
40 |
Voluntarily left Worker |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Amnesia. |