Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Callie Armstrong is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Perform an exemplary service for the scouts. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Callie Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Callie Armstrong fail to help. Gain an Enemy. |
3 |
24 |
Callie Armstrong have no idea what happened to Callie Armstrong – they found Callie Armstrong's ship drifting on the fringes of friendly space. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Callie Armstrong's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Callie Armstrong's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Returned to Scout (Courier). |
7 |
41 |
When dealing with an alien race, Callie Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Forced to muster out. |